For a primarily singleplayer game like Metal Gear Solid, an online mode is an enormous creative and financial gamble in 2015. Activision’s all-conquering Call of Duty series looms large over the landscape, and competitors for the top spot offer similarly comprehensive multiplayer modes – most of which will be supported for regular content releases and updates. I nside big-budget games development, multiplayer is one of the first and most important decisions.
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